![[RELEASED] StreamBridge — real-time Blender/3ds Max → Unity sync](https://europe1.discourse-cdn.com/unity/original/3X/a/a/aaeab82727497b6f37f4312dcd57be21e6cd25e8.png)
![[RELEASED] StreamBridge — real-time Blender/3ds Max → Unity sync](https://europe1.discourse-cdn.com/unity/original/3X/a/a/aaeab82727497b6f37f4312dcd57be21e6cd25e8.png)
This is StreamBridge - a live bridge between Blender / 3ds Max and the Unity Editor. Edit a mesh on one side, and it updates on the other. No FBX export. No re-import. No fixing materials for the tenth time. What it does: Live sync - automatically sync as you edit, or use one-click Sync Selected More than meshes - transforms, hierarchy, skeletons/bones, and visibility Tag system - DCC export presets can route into your own Unity import handlers, so it actually fits into your pipeline C# events - OnMeshReceived and others for automatically assigning LODs, colliders, materials, etc. Multiple optimizations - compression + Performance Mode for heavier scenes Easy setup - install the Blender addon / 3ds Max plugin directly from Unity Asset Store Made for: Unity 6+ Blender 4.2–5.1+ 3ds Max 2023–2027 Windows + macOS It’s now available to buy on the Unity Asset Store, with 10% off for launch 1 post - 1 participant Read full topic
Unity Discussions
discussions.unity.com